Playable Demo!
I did a full refactor and redesign of the UI to streamline things.
How to Play
As the hero (the @
) your goal is to reach the exit, a tile marked <
.
Controls
You will take turns with the enemy NPCs. A turn is broken into 2 phases:
- Move. Click on a tile within your movement range and you'll move along the displayed path. Clicking outside the move range or pressing ESC will skip your move.
- Act. Click on an action in the action list or press the corresponding number key. Press ESC to skip your action.
Mechanics
Light and Darkness
Lights illuminate a radius around them. A unit's vision
attribute determines how may spaces they can see into darkness.
Example: A unit with vision 2
can see you if it has line of sight AND
- You are
<=
2 tiles away OR - You are
<=
2 tiles away from the edge of a light.
Items
A player action consists of using an item. Your actions are:
- Slash - basic attack. Uses 1 charge of sword.
- Light - create a light source on your unit. Uses 1 charge of torch. When an item runs out of charges, it breaks.
Enemy Alertness
Enemies remember the last place they saw a player. If there's no player in sight, they will go the last place they saw a player.