Tactics RPG Devlog

Playable Demo!

I did a full refactor and redesign of the UI to streamline things.

Demo

How to Play

As the hero (the @) your goal is to reach the exit, a tile marked <.

Controls

You will take turns with the enemy NPCs. A turn is broken into 2 phases:

  1. Move. Click on a tile within your movement range and you'll move along the displayed path. Clicking outside the move range or pressing ESC will skip your move.

Select a Move

  1. Act. Click on an action in the action list or press the corresponding number key. Press ESC to skip your action.

Select an Action

Mechanics

Light and Darkness

Lights illuminate a radius around them. A unit's vision attribute determines how may spaces they can see into darkness.

Example: A unit with vision 2 can see you if it has line of sight AND

Items

A player action consists of using an item. Your actions are:

Enemy Alertness

Enemies remember the last place they saw a player. If there's no player in sight, they will go the last place they saw a player.