Tactics RPG Devlog

Vision System is Done!

I implemented the vision system described in my last blog post!

Demo

The player emits an orange light to simulate a torch: one-light

There is a blue light in the upper-left corner: two-lights

When two lights are close to each other, the light colors mix! mixed-lights

I also added a faint flickering effect using 1-D Perlin noise.

The player has a vision of 2, so you can see 2 tiles outside the radius of a light source.